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Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon

机译:宠物小精灵游戏的进化变化:以捕捉宠物小精灵为重点的案例研究

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摘要

Game refinement is a unique theory that has been used asa reliable tool for measuring the attractiveness and sophistication of the games considered. A game refinement measure is derived from a game information progress model and has been applied in various games. In this paper, we aim to investigate the attractiveness of Pokemon, one of themost popular turn-based RPG games. We focus on catching Pokemons which are important components in the game. Then, we propose a new game refinement model with consideration on a prize cost and apply it to catching Pokemons. We analyze in every generation of the game. Experimental results show that a game refinement value of catching Pokemons which has been changed many times tries to reach to an appropriate range of game refinement value: 0.07 - 0.08 for which previous works have confirmed.
机译:游戏优化是一种独特的理论,已被用作衡量所考虑游戏的吸引力和复杂程度的可靠工具。游戏改进量度源自游戏信息进度模型,并已应用于各种游戏中。在本文中,我们旨在研究口袋妖怪(Pokemon)的吸引力,口袋妖怪是最受欢迎的回合制RPG游戏之一。我们专注于捕捉游戏中重要组成部分的神奇宝贝。然后,我们提出了一种新的游戏改进模型,该模型考虑了奖励成本,并将其应用于捕获神奇宝贝。我们分析游戏的每一代。实验结果表明,已多次更改的捕捉宠物小精灵的游戏改进值试图达到适当的游戏改进值范围:0.07-0.08,先前的工作已得到确认。

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